Post by Luke Marine on Jun 25, 2011 0:08:54 GMT -5
Here are the following classes:
Cleric
The Cleric is a holy class. They are REQUIRED to have a deity. They are capable of casting both healing and plant magic. Clerics are capable of using hammers, maces, and other blunt weapons. They are also capable of using daggers. They can wear up to chain armor.
Mage
The Mage is an arcane class. They are NOT required to have a deity. They are capable of casting Earth, Fire, Air, and Water magiks. Mages are capable of using staves, spears, daggers, and books as weapons. They may only wear cloth armor.
Rogue
The Rogue is a stealthy class. They are NOT required to have a deity. They come in one of three varieties: Bard (capable of enchanting the opposition), Assassin/Thief (capable of slipping through things unnoticed and can be really quiet), and the Trap Master (capable of detecting and disarming traps). Any one Rogue may select up to two of the three available types. They can use daggers, throwing weapons, the rapier, and all bows. They may wear only leather armor.
Fighter
The Fighter is a damaging class. They may or may not have a deity, though they tend to worship Irah for strength. They are capable of using any type of weapon and any armor.
Psychic
The Psychic is a mental class. They REFUSE (for the most part) to take up religion. They come in three verities. Movers (telekinesis), Telepaths (telepathy/mind reading), and Illusionists (create mental illusions). Any Psychic can choose only two of these abilities. They can wield staffs and daggers and can wear up to chain armor but cannot wear helmets. Iron causes their powers to malfunction and those who wear iron on their heads are immune to Telepaths and Illusionists.
Please note that at the cost of 500 Tokens, one may acquire a second class, or a third class for Humans.
Cleric
The Cleric is a holy class. They are REQUIRED to have a deity. They are capable of casting both healing and plant magic. Clerics are capable of using hammers, maces, and other blunt weapons. They are also capable of using daggers. They can wear up to chain armor.
Mage
The Mage is an arcane class. They are NOT required to have a deity. They are capable of casting Earth, Fire, Air, and Water magiks. Mages are capable of using staves, spears, daggers, and books as weapons. They may only wear cloth armor.
Rogue
The Rogue is a stealthy class. They are NOT required to have a deity. They come in one of three varieties: Bard (capable of enchanting the opposition), Assassin/Thief (capable of slipping through things unnoticed and can be really quiet), and the Trap Master (capable of detecting and disarming traps). Any one Rogue may select up to two of the three available types. They can use daggers, throwing weapons, the rapier, and all bows. They may wear only leather armor.
Fighter
The Fighter is a damaging class. They may or may not have a deity, though they tend to worship Irah for strength. They are capable of using any type of weapon and any armor.
Psychic
The Psychic is a mental class. They REFUSE (for the most part) to take up religion. They come in three verities. Movers (telekinesis), Telepaths (telepathy/mind reading), and Illusionists (create mental illusions). Any Psychic can choose only two of these abilities. They can wield staffs and daggers and can wear up to chain armor but cannot wear helmets. Iron causes their powers to malfunction and those who wear iron on their heads are immune to Telepaths and Illusionists.
Please note that at the cost of 500 Tokens, one may acquire a second class, or a third class for Humans.